(Quote)
I've used events as much as possible but in some areas I had no choice but changing parts of AC codes.
(Quote)
thank you very much, it would be great if you can address the file or method corresponded to the issue.
I have added lots of lines to AC scripts. I can't risk losing them by updating to a new version right now.
could you please help me to find the solution in newest version and add it to my project manually?
@ChrisIceBox
Hi Chris, I have the same problem with Interaction UI.
using AC v1.73.2
source: Unity UI Prefab
appear type : On Interaction
position type: Appear at Cursor and freeze
always fit within screen? True
RectTransform boundary is set to the…
exactly it is related to devices different frame-rates, inputMovement is being used after multiplying to deltaTime later to determine deltaXY but I missed its role in the scaleFactor. thanks a lot. :blush:
you responded on time and I get it right …
(Quote)
actually it's even worse. I got the same thing (menu flashes and gone) on hotspots too.
I tried the comment action as you wanted:
On Hotspot Worked fine
On Inventory Item appeared for a millisec and faded out itself
Turn On:
(Image)
Tur…
Sorry
It should be super easy and I'm sure it is, but seems I've missed something and can't see it.
this is what I want:
PC/Mobile:
* click/touch(release) on hotspots : open interaction menu
* click/touch(release) on inventory item : open in…
sorry for leaving multiple comments. the other problem is with above settings, when I click on inventory items the interaction menu appears for one frame and goes away. it works with right-click but I just need interact menu only with left-click(rel…
Actually it worked on inventory items but didn't properly on hotspots.
desirable behavior:
click = release finger touch or mouse left click
Hotspot:
click on hotspots >>> open interaction menu
click on interaction menu buttons &g…
yes I figured it out, the problem was that CreateRecipe() in PlayerMenus was looking in all menus for all crafting elements even if they were not active (don't know why).
(Image)
I didn't touch the original one so "Result is automatic?" …
I don't have Output in UI. I have just ingredients, close & Create buttons. (customized Crafting UI & menu)
I don't want it to Craft automatically. Is it possible: player put ingredients in, and click on Create button, if they met the recipe…