I started out new because something is messing my whole project a litte...
So here - maybe this is an idea for an extention of the Cutscenes.It's just a start, but may be usefull...
(Image)
Yeah, modify the Code is no good idea.
I create a "sub"-Actionlist with 3 Parameter:- Camera (gameObject)- Speaker (gameObject)- TextLine (String)
When I use this "sub"-Actionlist in the "Main"-Actionlist I have to put …
That seems to work, I used the ActionEditor and all was fine.
But always I start the Game, the inserted Monobehaviours just disapeared and went NULL.I think I missed something - is there a solution?
->>> Or maybe an easy way to extends the …
* ActionParameter
There I add a new member and override the setMethod:
public MonoBehaviour behaviour;
public void SetValue (MonoBehaviour _behaviour){ Debug.Log("Set Parameter Monobehaviour"); behaviour = _behaviour; gameObject = null; …
Good Morning.
ok it's working if I do this:MainCamera: Focus On Transform: NONE!
And my Game-Cameras know what to do... soooo, the only thing was to ignore the field..... maybe AC is too smart
:)
Nice Day - Ley
Ok, I think there is a solution. There is need to tell the Main-Camera-effects on startup and if player is switching, that the focus of transform has to be updated. (Oh gosh, my english is very bad, but it's late - sorry)
Maybe there is a way to add…