Yay, it's out! For me personally, I'm l really ooking forward to the improved ActionLists and the "Allow speech skipping" fix for the menus. And good to see that the native UFPS 1.4.8 support is in there now :)
Great job Chris. I'll try t…
Solved! In the end this had to do with two things:
1 - UFPS got upgraded to 1.4.8, which wasn't AC compatible anymore.
2 - I had some settings on my player controller set up wrong, so I couldn't move the cursor during conversations even after fixin…
I had this problem too. This is a Unity issue, not an AC issue.
It has to do with the way Interactive Cloth behaves when the game is paused. Somehow it continues moving when the timeScale is set to 0 (thus pausing the game) and when un-pausing the …
I tried building my game. There the problem is even worse: after encountering a conversation the cursor even freezes in the pause menu of the build. So starting a conversation is now completely breaking the game.
The weird thing is, if I encounter …
It's not completely centered once it gets fixated.
I assigned the ToggleCursor input, which works during gameplay at first. However, during conversations it's not working. The only way to get the cursor moving freely again during conversations is b…
It looks like this got fixed in UFPS 1.8. Case closed! :D
PS: For those who are updating UFPS, be aware that it creates new axes in the Inputs manager. These ones will probably overwrite the ones you've set up for AC, so be sure to set the AC axes …
Thanks, it's not solved yet, but I have the feeling you're getting close. I changed the CameraFreeze script to be 1.4 set the default position to 1.4 as well. Now, during cutscenes and when accessing the AC pause menu, the camera will be at the heig…
Awesome, that's it!
Also, when I was making the Unity package to send you concerning the cutscene, I stumbled on the solution. It was so simple that I wanted to hit myself on the head: I forgot to set the Cutscene properties to "Pause gamepla…
Thanks for the script. It works well and stops the active conversation. Unfortunately, my problem seems to be a bit more complex, since I also want the game to stop other on-screen text (speech) as well as soon as the player dies. This could be spee…
I had the same problems, but they were solved when I updated both AdventureCreator and UFPS to their newest versions.
Check out my second comment in this thread to see the steps I did to get it working. It did gave me camera jitter issues tho, but …
Issues with a NPC, dying and pathfinding:
I don't really know how to unset that variable from within my custom action's script. As mentioned before, I'm not really a scripting genius, so I'm looking forward to your implementation in 1.39.
As for t…