I created a youtube video with all the properties. Wasn't sure how to post images here :)
Hopefully the HD version is available soon.
https://youtu.be/sqRP_z1_NAk
That works like a charm :)
There is however one small issue.
Is there a way to not let the cursor change to the main cursor each time the iconbar appears and Walk Mode is selected.
Not sure how to explain this. Let's say I click the "look at&…
@ChrisIceBox Is there a reason why the default Walk Cursor doesn't appear in the Interaction Cursor: dropdown list? I would like to be able to switch to the walk cursor whenever i click on the Walk icon.
Perhaps another question would be to pe…
@ChrisIceBox I should have looked a little bit better at the settings. The "Change cursor based on interaction" completely eluded me o:)
And yeah, wow I would probably not have noticed that about Hotspot label aswell :)
Would you rec…
@ChrisIceBox I managed to create an iconbar which behaves in the manner I would want, however I can't seem to find the setting which enables me to change the cursor into the right texture (and remove the text from the cursor whenever I choose an in…
Thank you for this quick reply :)
I am embarrassed to say that i hadn't noticed the Interaction part of the manual. But surely will look at it.
I am testing some things, not yet achieved full functionality, but will let you know how it goes :)
I understand what you mean :)And I would also create the navmesh in the same project where the original scene is created if it was a 3d rendered scene.
I'm only wondering if there is a good way to do it with a background image that isn't created in …
The main dilemma I face is that the background picture has perhaps a certain perspective. And it's gonna be hard to create a navmesh that hasn't got a perspective. Bit difficult to explain in words :)