Ah, a simply wonderful update! Thank you for the diligent continuing development Chris.
Now I might stand a better chance of interacting with the AC scripts without breaking so many things. That'll teach me for not paying more attention to the forum…
It was set to 0.9, at lower values the characters curve out well beyond the hole boundary.
I've PMed you a link to the scene package. Thanks for taking a look!
In 2D mode there is an option in the Settings Manager under Camera Settings for "Vertical movement factor", but at the moment it's a global scene scale factor.
I'm not sure there is a way to do it on a per scene basis without using sorting…
I'm using Mesh Collider as I wanted the flexibility to swap out different walk areas without having to sort of fudge it with using collision cubes to hide walk areas. Also, building certain outlines accurately with layered nav segments can get a bit…
I'd love to know what your thoughts were on this Chris. Is it something where compatibility might be supported in a future update? Being able to draw polygonal areas direct into the scene rather than needing to create .obj meshes would be amazing, n…