Thanks Chris, actually after writing my request I've noticed that flipping the camera projection also flips the normals of the 3D models and I find it unexpectedly difficult to get this to work so alas I will have to shelve this feature for now anyw…
@ChrisIceBox I'm sorry to bother you again with this, but there is still a weird problem and I was wondering if you had an idea on why this is happening.
I noticed that when I flip the projection matrix while transitioning between cameras with diff…
That almost works, but I can see the unflipped render for a split second. Maybe I will play around with it some more, I think you gave me enough material to understand the problem, but updating for the time of the transition is also acceptable I gue…
Thanks for the quick answer Chris, that was exactly what I was wondering and I just wanted to give a heads-up, because it isn't really a big problem, but I wasn't sure if I understand it right. Have a great day :)
Thank you so much for the quick reply, your dedication never ceases to amaze me!
I'm using Unity 2022.3.19 and AC 1.79.3. My game is 3D and my Cameras are all set to Perspective, although I'm not certain what you mean by "2D Cameras", but…