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RickN
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RickN
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January 2017
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January 2017
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Good afternoon! Thanks so much for a quick response. After a little bit of fiddling with the code and removing AC.KickStarter.playerInput.SetUpLock (restrictMovement); I was able to get the desired effect. Thanks so much! - Rick
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First Person control question
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RickN
January 2017
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