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Rocco

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Rocco
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  • Apologies about the screenshot, I'll see if I can fix that. Our nav mesh has approximately 40 vertices (12 for the borders and 3 obstacles with 6 each), which seems pretty minimal already. I've done a bit of digging into the code, and I think I've f…
  • Double clicking on it leads me to this function in the script SortingMap.cs private static int SortByScreenPosition (FollowSortingMap o1, FollowSortingMap o2) { return Camera.main.WorldToScreenPoint (o1.transform.position).y.CompareTo (Camera.ma…
  • @ChrisIceBox MissingReferenceException: The object of type 'FollowSortingMap' has been destroyed but you are still trying to access it.Your script should either check if it is null or you should not destroy the object.AC.SortingMap.SortByScreenPosit…
  • @ChrisIceBox So the first thing I tried was just simply switching scenes. I quickly realized that the PersistentEngine GameObject (as so obviously named) sticks around. So in my script I destroy the PersistentEngine GameObject first then I destroy m…
  • Additionally I am curious as to how to properly save and clean up the AC instance through code. In my specific situation I am transitioning from an AC game to a mini-game that has been built not using AC in a separate scene. I want to make sure I am…
  • @ChrisIceBox My apologies for the late response. Here are the screenshots. Image 1 Image 2
  • @zodiac13 You simply just go to the canvas and under the Sorting Layer drop down, you simply reselect the correct sorting layer.
  • @ChrisIceBox Interestingly enough I was using Canvas overriding. However for some reason the Sorting Layer on the overridden canvas had a missing reference to the sorting layer. Odd. I check my commit prior to the AC update and everything was fine. …
  • @ChrisIceBox I am also getting some sorting layer issues. I made a post in Engine Development for more specifics.
  • I seem to have figured it out. Another person working on the project was over riding the InteractionUI prefab so instead of setting it in the cursors I needed to set the textures in that prefab! 
    in Custom Cursors Comment by Rocco May 2015
  • Well that worked for being able to display my Interaction cursors as opposed to the default ones. However I still want the behaviour of being able to click/tap on something and then choose from a list of options like Chose Hotspot then Interaction b…
    in Custom Cursors Comment by Rocco May 2015
  • The only problem I foresee with that is that I believe Chrome has the higher browser market share. Given how they have their updates set up on their browsers I feel that common users will likely have Chrome 42+. With Chrome 42 plus, that renders the…
  • MaaS, I am working in a 2D environment. So, to clarify, you want me to scale the orthographic size property on the camera until the min and max work for both? I guess the other thing I could do is create a custom action that checks the Aspect Ratio …
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