If I understand correctly, the Animation window will only record object positions and movement. What I would like to have is a cutscene with all the interaction recorded from a gameplay. That cutscene could be then edited by re-arranging the sequenc…
I would like AC to control point and click movement. In addition, I would like to turn the Player using an input axis while he's not walking along the path calculated by point and click.
Yes, I did read the tutorial. I tried all three options of Player>Animation Settings>Motion Control. It seems that I need the opposite of "Just Turning".
Thank you. I'm trying to use the free "3rd Person Controller" (https://www.assetstore.unity3d.com/en/#!/content/28647). Which option should I use in the Player>Animation Settings>Motion Control? Automatic, Just Turning, or Manual?
A…
Sorry for not being clear in my previous message. I was asking about rotating the Player, not the Camera. So, it would move via Point And Click, but also would be able to rotate as in the Direct mode.
I created a clean project with only AC imported. The Size field works fine in the Basement scene.
However, when I tested the Basement scene in my existing project, the cursor size still won't change. So I guess something must be wrong with my proje…
Sorry, I should have explained better what I'm trying to achieve. I guess I need some kind of mix of the Limited and Locked Spin rotation modes. The camera should always stay behind the Player (not necessarily at exactly 180 degrees) and there shoul…
Update: I noticed that unchecking "Replace Mouse Cursor" option in the Cursor manager fixes the issue. That should be good enough for the development stage.