Thanks. That was very helpful!
I got the Unity UI menu more or less functional. Now I'm trying to make it more user-friendly. Let's say I have 3 types of interactions in the menu. In most cases only one of them (Look At or Talk To) will appear for …
>> Leave the Button's Size on Manual, but change the Size of the Menu it's inside to Automatic
This is what I currently have. I'm going to try the Unity UI solution.
Quick question: Does the new menu have to be called Interaction, or it's p…
I was concerned that Save/Load game may not work because the data would be stored in the browser.
As far as graphics, most things seems to work except that some colors look odd and the shadows are blocky. I understand this is due to the current We…
Thanks! That worked perfectly. I have a couple follow-up questions:
1. I modified Speech.cs script as you suggested. Should I do the same with the Version 1.50 or there's a way to accomplish this by changing some settings in the Editor?
2. Is it p…
Thanks! "Wait cursor" works great.
I'm using Display speech forever until user skips it. Would it be possible to continue a dialog by clicking a button (UI or AC menu) instead of a mouse click?
>> A regular Unity UI button will not care about the gamestate if it's not listed in the Menu Manager.
I have added a UI button, but how do I click on it during an Interaction? The cursor is not visible. Sorry, I must be missing something obv…
>> A regular Unity UI button will not care about the gamestate if it's not listed in the Menu Manager.
I have added a UI button, but how do I click on it during an Interaction? The cursor is not visible. Sorry, I must be missing something obv…
>> Know that you can also trigger an ActionList to call your script when
the player presses a key - even >> during Cutscenes. This is the Active
Inputs feature, and is covered in the Manual's Section 2.14.
That won't work on mobile. …
Thanks again. I added a custom script, but how would I trigger it with a menu button? The gameState is Cutscene during an interaction. So, even though the "repeat" button is visible, I can't click on it because the cursor is off. What did …
>> I think you'll be better off writing a custom script that looks for any
currently-playing character audio, >> and re-playing it if it detects a
mouse click.
Yes, I think this would work. Is there some example code that I could look…
>> As in repeat indefinitely?
No. This is basically for people who want to hear the line more than once and don't want to automatically move to the next line.
How about 2 buttons: "Continue the dialog" and "Repeat the line&quo…