There are not any console messages. This start occurring when I changed appear type to During Gameplay. I did a test and set appear type back to On Hotspot and it seems now it's working correct:)
Hmm, it seems that I have another issue. Now, when I place the mouse over inventory items my menu is not working. I can open menu but option, load, save and other submenus are not working.
Oh, cool! It's working now, thank you Chris! Muuuua
The only one thing I've changed was the name of the menu, it should be Description but not DescriptionMenu:)
Yes, I took both scripts that you gave me and did what you said. I did example for you, so let me please show you step by step. Inventory appears type set to "Mouse Over".
I have 2 Hotspots with SetHotspotDescription script attached to bo…
Hey Chris, buddy, I have some problem with this script. Everything works fine and I see text when I hover mouse on Hotspots, that is really cool. I also can translate it which is also really great! But the problem is that it also shows text when I h…
Thank you Chris, it works, but I have some additional questions:
1. Is such description text can be translated then?
2. Also, I see description text on all hotspots even if I am not adding this script to them. But I want to leave some hotspots witho…
Guys, I am super excited to announce that Utopia Syndrome Demo is available at Steam now 🥳🥳🥳!!! Go go go and play it!
Also, I really need your support ❤️. Please, tell about this game your friends and colleagues, do reposts and add this game to Stea…
Thank you Chris, that's what I was looking for. I've seen this in manual but wasn't sure that this works for all game objects including hotspots and triggers.
Sorry Chris, I've noticed that sound was very loud after I send you this video. Anyway, thank you for all your help and all suggestions, I'll look at all this and will find the best solution for my game or will write you again...ahahaha!
Thank you …
Hey Chris, I did what you said and first I thought it was working, but then I've started moving forward trying to see how this works with other timelines but found that saving issue is happening not only with timelines but with ActionLists that have…
Got it, I've replaced this line and now it doesn't give me that error. But I now save system is not working again. I did a step by step tests in another video, please take a look at this 2020.04.10_TimelineSaveIssue, same link at my Dropbox.
Got an error:
Assets/AdventureCreator/Scripts/Save system/RememberTimeline.cs(136,47): error CS1501: No overload for method GetComponent' takes3' arguments
Another error:
Assets/Scripts/PauseInventory.cs(10,36): error CS0266: Cannot implicitly convert type AC.MenuElement' toAC.MenuInventoryBox'. An explicit conversion exists (are you missing a cast?)