No I don't have the ignore gravity checked.
The problem is much more subtle than that. It's just really hard to get the collisions right to where I don't have any problems at all.
Then again I am making hard on myself because I'm not keeping it …
I have a similar problem with slopes but my problem is the character will walk up just about any slope. If the collision cube isn't erected straight up, if it has any kind of angle to it, even slightly, I get a problem with the character walking and…
Ah thanks. Since I'm not making a 2D game I did not see that. I should have figured it was there though, this asset seems to have just about everything. Really awesome. Thank you.
You do not need a popup mini menu or a use/look icon. You can simply add an inventory item with a click. You add an inventory item almost anywhere. The character could walk on an invisible trigger and it could add an inventory item (although I don't…
Thanks Tayanna. Right now I'm thinking I'll probably try a kickstarter to raise money for professional voice actors but if that fails then I'll try what you did.
But I still have a long way to go before I get there.
Good question. I was going to ask this myself because I don't see the option anywhere. I would think it would be added by now because there aren't many adventure games
where you would use the same footstep sounds throughout. While I could probably …
How much did it cost to hire voice actors for your game? I'm going to need voice actors but I don't know if I'm going to be able to afford it on my own.
For my graphics I'm doing part time hiring and using turbosquid.
Thankfully AGC eliminates t…
Nevermind I figured it out. It's because I didn't have a path component on my player. Derrr. I'm an idiot. It even told me that down in the console but I was too dumb to look.
Carry on.
I think AC is destined to become very popular. It's simply the best engine for making 3D adventure games and it's certainly on par with the others in terms of 2D adventure games. Especially with episodic direct-control adventure games becoming incre…
I forgot that most of the really early adventure games didn't have the clickable walkable areas until you reminded me of it with this game. I guess there is no real reason to have it unless you want to makes the scenes bigger by having them scroll. …
I haven't done it in Adventure Creator yet but I did make a coded lock using variables in adventure game studio a while ago.
I created a variable and set it to 0. Then I created a keypad and put clickable hotspots over each number.
Now lets say th…