Ok, is fixed. But do not save the scene because all the actions lists were empty with no nodes. I've opened a different scene without saving the one that was open. Then when I've opened back all the nodes were back including the one that called the …
Ok, so basically adding support in AC for these assembly definitions broke the Pixel Crusher assets.
Maybe adding a BIG warning at top of the logs in the asset manager would had helped me not do the mistake to update the project.
I know I should h…
I've tried with a new project.
unity 2022.3.21f1
AC 1.80.0
Dialogue System 2.2.44
Love/Hate 1.10.44
Quest Machine 1.2.44
All is fine till you import the "Adventure Creator Support" package for any of the three assets
then you get the er…
Everything worked perfectly, the ActionList with parameters are great.
I didn't knew that copy marker will copy the scale also, which means there is no need for two nodes, one for scale and one for translate.
Also, as long as I keep track of the s…
Ok, it works, Thank You. Adding only one Marker to the MainCamera works with all the rest of the cameras :D
For the scale I think I could use the link variable and have a script that calculate the required scale value based on sprite size and th…
edit: found it! please ignore. is in the Cursor settings tab at the bottom
How do I change the icon for the "examine interaction"? It defaults to the lens icon but there no select icon drop down menu like
(Image)
is explained here
https://youtu.be/CimRAPhQvAE
in the section where you can pick objects. then you can implement either taking the object or letting it go back to the original place
(Quote)
It works. :)
(Quote)
yes, ACEditorPrefs is present and appears to work. when clicking on it shows the options in the Inspector window
(Quote)
which component is the one deprecated?