I have knew!
i creat menu by script at runtime, then i call PlayerMenus RebuildMenus,
if (newMenu.menuSource == MenuSource.UnityUiInScene)
{
newMenu.LoadUnityUI (false);
}
that's in RebuildMenus
PlayerMenus.OnInitialiseScene is rig…
i make a speech ui gameobject in scene, set a subtitles menu use unityUIinscene,and set a button ,click type is simulate input
but,the button is not working when i clicked,
so i found that "newMenu.LoadUnityUI (false)"; false means not a…
Thank you for reply,yes ,it is, i want to make a package depend on adventure creator package,and some custom actions in my package,but adventure creator can't support those custom actions folders not under assets folder