I've gone further. I have configured my script with an integer number (Code)
AdvGame.RunActionListAsset(toDoOnEnter,int Code);
then I configure my 'toDoOnEnter' actionAsset with 'has parameter'
Now in toDoOnEnter I want to compare the parameter pass…
Neither one shows me how to read the parameter passed in the ActionList . The script is correctly working with
AdvGame.RunActionListAsset(toDoOnEnter,myTransform);
I pass an ActionList in the inspector called toDoOnEnter but how do I see the param…
Miraculously appeared and miraculously disappeared and I wished I knew how it happened because it could happen again someday. I did all kinds of things: formatting my Unity drive, reloading Unity and AC and using one of my backups which I have in a …
Sorry I don't understand. I run the scene of any project and the when I want it to finish I press Esc and the standard Pause Menu-QuitButton runs the QuitButton ActionList whicg does a QuitGame
...... and one last thing: in the tutorials they mention assets like SUIMONO and TENKOKU each at an exorbitant price of > 55 €. Does one have to have those to complete Gaia?
Yes I went thru several videos about Gaia and indeed it looks impressive.
One question 4 u:
You say: ...then export only the actual terrain data plus any textures and trees used,....
what exactly do you export ? Terrain ? where do I see the Terrain …
Thanks, now all I need is 31 € to buy it. I spent that much weeks ago in Terrain Composer 2 and it was a failure, too complicated. OK I won't go to the movies this month and buy Gaia !!
I had problems with OTHER type of terrain generators and thought I could have the same with Gaia so I haven't bought it yet.
After the generation of the terrain what do you do to place a 1st person character, say Tin Pot on it?
thanks
Before asking questions I look in the Technical Q&A Forum and if I find nothing then I ask. Fluctuates, flickers, is jittery, one cannot read the dialog on screen. I applied Pause Gameplay and it work, thanks
Sorry! I am buying new glasses today, I didn't see that Engine:EndGame had several options and now I will use Reset Scene (apparently Restart Scene has been superseded .
Thnak you
Since this was a running projects (for weeks now) it had all kinds of AC related scripts, hundreds of them and they all come up when the project comes up therefore I cannot correct script errors. It's the typical what comes first the hen or the eg…
The crux of the problem is
the actual killing and checking if it is out from the scene.
I have found the solution
by daisy-chaining Object:CheckPresence actions one for each spider
like an AND gate: If spider1 is not present check spider2 , if not
…
Just the model is not present but is in the hierarchy under _NPC
I have another PC with AC 1.53 on and the same scene and there Brain is fully shown.
I am not using any of my scenes or games publicly just for me alone for my own fun and for a cou…
Thanks a lot for the above, by the way my first installation game was also successful... in spite of the multiple seemingly useless files from Unity. My game is 4GB and it took 46 minutes to compile the installation with inno