Thanks, I'm looking at the new (v1.49) highlight option to call a function. Its not clear what I should use to call an ActionList. ActionList is not one of the options.
Or, referring to the Interact() function you mentioned, an option that woul…
Thanks for the info. More specifically, I would like to have multiple types of hotspots in the same scene.
From your example, some have labels, others have a certain background image, etc. All active at the same time.
How would you have different l…
You need to make a "sound" prefab from the Scene manager. Then, depending on what you are clicking, you can trigger an action list: Action-Sound-Play,
Or, in a button for example, you can use "Hover sound" or "Click sound…
Sorry, I made the change in ActionTransform.cs, and then - It transforms ok, but the object snaps back to its original rotation after the transition. Position is ok.