Nevermind. There is a setting in the AC editor that I unticked called 'left and right mouse buttons have default functionality'. I solved the problem by unticking those.
A and D should just be almost like a strafe, more like just moving directly to the side without any drift. It's a purely horizontal movement instead of a turn that I'm trying for. W and S operate as normal. Reference for this controller is Skyrim, …
Ok, I figured out what went wrong. I did not have CursorHorizontal and CursorVertical in my InputManager. I guess I just assumed those were there automatically. I had to tone down the sensitivity to 0.0085 for anyone who is wondering. My NEW problem…
Update. I figured out one of the problems why my game got so messed up. If I create a cutscene on the main menu that changes movement type to None, because I'm using UFPS, even if I initialize in the opening cutscene of my next scene to have First P…
I have another specific question. I have an AC Trigger. In the game, I have an empty object with 4 different scripts. On the empty object, the scripts are not enabled. When I go through ACTrigger1, I want to enable Triggerscript1.csI've tried differ…
public int encounter;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
encounter = Random.Range (1, 2500);
if (AC.KickStar…
Some help on how I am setting up my random encounter trigger:
I have 4 Trigger Boxes, levels 1 through 4.
I wanted to check for the player movement to be true (I thought, Input Check Horizontal?), and do a random Random.Range so that on a certain nu…
Thank you, Alverik. I thought this initially, because I know about Global Variables. Since a Local Player was mentioned by Chris as a means to avoid switching scenes, I wondered then if the Local Player could also tap into the custom variables estab…
That answers the question on how to manage different controls and players in scenes. I have things set-up for the time being by calling the prefab player per scene, not a local player as of yet. I'm using that manage systems/switch control type/cons…
UPDATE: This is what I've done. It might not have been the best idea. You tell me. I made 2 Player prefabs.Scene 1, start/on load cutscene -> Switch Hero 0 ->Engine Manage Systems: Movement First Person -> Player Constrain true Scene 2 star…
I'm sorry, but I'm not sure if I understand how to use Scene Attributes correctly even after reading the manual. I will give an exact example of what I'm doing, and make sure it's what you recommended I do:1. In Scene One, under the [AC Game Editor …
Even though UFPS is supposed to be compatible with Advanced Battle AI, I tried the two together and it didn't work. So I scratched using an action battle system in real time.
Yes, I have been running into some very serious problems indeed. I requested help over in the TPC forum, and I noticed that developer is really quick to respond to questions that same day, within the hour even.
@Alverik Those are good suggestions a…
Ignore the last post. I didn't give up all the way yet...
What I said is true...it's very hard to get this to work together. Howwever, I found that I could create two main cameras. One is the ADV creator main and the other one, TPC main. ADV main is…
I give up. TPC is script-heavy if you want to integrate it with AC. It isn't really compatible. It doesn't crash when you try to run the two together, but unless you know AC's scripting API really well, you can't really do what you need to do.If yo…
Hmm. So, for every game camera that you make, you duplicate the main camera - the one TPC makes? Then with the duplicates, you untag them as main cam, add an Ac camera script, and remove everything relating to TPC except for the camera monitor? Thos…
@Deckard_89 Thanks for coming back and responding. I saw that you had commented a while ago in the Opsive forum regarding AC+TPC, and it seems like you wanted to do at lease one thing like me: use the save, cutscene, inventory and menu systems of AC…
@Deckard_89 Can I ask you a question? You said you are using TPC with Adventure Creator and it works fine, using the bridge. Can you describe for me how you set things up, if you don't mind?
I followed the steps on about the Bridge Script just fine…
Leaving my last question up, because I still want to know the answer to it, I decided to go with TPC. I just bought because ultimately, my goal is to create 3rd person games in AC. I'm just going to have to learn how to set-it up with AC.
I'll be ba…