Thank you for the time you spend on helping me.
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I wonder, if "AC Game Editor" / "Menu" / "Interaction" / "Appear type" should be set to "On Interaction", not "On hot…
I set "Select Interactions" to "Clicking Menu", but without positive results. In EventManager.cs variable OnMenuElementClick is still null, so it does not call OnMenuElementClick()
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I believe I know the cause of this. I shall likely include an
"unlisted" fix in v1.51c - so-called as a get out if my hunch is wrong
Now it works right with version 1.51d :D
Hello.
Thank you for the response. I have done what you wanted me to do, but without positive results -- interactions do not start.
I put some more Debug.Log in a few files (please, see pictures below). In EventManager.cs variable OnMenuElementCli…
Thanks to update 1.51d, now it is possible to define "Alternative input button" for interaction menu's buttons. I defined buttons in "Input" and entered their names in "Alternative input buttons". Unfortunately, menu's …
Hello.
Thank you for implementation of "Added: Button, Cycle, Interaction and Toggle menu elements can be triggered by pressing an alternative input button".
I would be glad, if you would tell me, how to use it. Thanks in advance for your…
Hi. Yes, "joystick button 0" is right. I modified AC's sources a little bit, for debug purposes...
PlayerInput.cs:
if (/*InputGetButtonDown("DialogueOption1") || */Input.GetButton("DialogueOption1"))
{
activeConver…
3. Currently you can only map input buttons to cursors if your Interaction method is Choose Interaction Then Hotspot (i.e. Sierra-style). However, I will add this for Choose Hotspot Then Interaction as well in an update.
It would be so nice, becau…