Adventure Creator
1.79.1
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2022
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Public Member Functions | |
void | ReleaseHandle (PlayerPrefab playerPrefab) |
IEnumerator | PreparePlayer () |
void | SpawnPlayer (PlayerPrefab playerPrefab, System.Action< Player > callback) |
IEnumerator | LoadPlayerHandle (PlayerPrefab playerPrefab) |
Player | GetPlayerAsset (PlayerPrefab playerPrefab) |
IEnumerator | SpawnPlayerCo (PlayerPrefab playerPrefab, System.Action< Player > callback) |
void | UpdatePlayerPresenceInScene (PlayerData playerData, System.Action callback) |
IEnumerator | UpdatePlayerPresenceInSceneCo (PlayerData playerData, System.Action callback) |
IEnumerator | SpawnPlayerIfFollowingActive (PlayerData playerData) |
IEnumerator AC.PlayerSpawner.UpdatePlayerPresenceInSceneCo | ( | PlayerData | playerData, |
System.Action | callback | ||
) |
Updates the Player's presence in the scene. According to the data set in this class, they will be added to or removed from the scene.