Adventure Creator
1.79.1
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2022
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Public Member Functions | |
RememberData () | |
Public Attributes | |
int | objectID |
bool | savePrevented |
The base class of saved data. Each Remember subclass uses its own RememberData subclass to store its data.
AC.RememberData.RememberData | ( | ) |
The base constructor.
int AC.RememberData.objectID |
The ConstantID number of the object being saved
bool AC.RememberData.savePrevented |
If True, saving is prevented