I've noticed that when a character hits a collision cube when he's walking, he stops but the walking animation keeps on playing.
This happens when a collision cube is placed over a navigation mesh segment which the player could usually walk on. However, because I'm using navigation segments, I can't turn the navigation segments off and on so I have no alternative but to use collision cubes if I need a temporary 'barrier'.
Is there anyway to stop the character's animation from walking to perhaps go to the 'Idle' view when hitting a collision cube? Is this down to the collision script?
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