I want my NPC character to introduce themselves before their name appears in their speech-box. For example, their speech to be attributed to, say,"Man" instead of their name. Then, once they've said their name switch to using their name.
I've considered just having 2 copies of their NPC prefab one with each 'name' but this seems like a bit of a long-way-round, plus I'm not certain I can easily run the swap in the middle of a conversation.
I'm considering making it possibly easier by forcing the conversation to be less interactive and simply having the mystery character introduce themselves entirely in a cut-scene after which the player will know their name. However, I wonder if there is a fairly simple method to achieving it more interactively (say where the player might ask something ELSE before their name, given the option).
I guess this might be a feature request, or down to a custom action, because there isn't an Object:Send message "rename" to apply to a character.
Comments