Hey,
This is handy for most of the perspective between sprites, but sometimes our backgrounds (which can be quite toony) have some extreme, unrealistic proportions. So a door that looks far away, using the natural perspective, would need a REALLY long navmesh for the character to resize appropriately and it would talk a really long walking time for him to get to the door.
We've managed to trick this sometimes by inclining the navmesh/collision box, but it's not always ideal. I wondered if you had any suggestions/tips on how to handle this?
I reckon that actually resizing the character as he goes there would be the best way.
Comments
However, I wouldn't actually recommend using World Space mode for this type of art style: as it's intended for ensuring "true" perspective rather than any forced scaling, it wouldn't be ideal if your backgrounds have unrealistic proportions. The whole point of World Space mode is to ensure a 1:1 accuracy when it comes to perspective.
I understand how it's not ideal @ChrisIceBox, but it's the best mode for our lighting, which depends in 3D positioning them.