I'm looking at both tools to purchase, and am not sure which export to Unity is easier for 2D Adventure Creator. Spine uses a MeshRenderer and a Skeletal animation script, while Spriter creates multiple child 2D sprite with a prebuilt animation controller.
Given that while working in 2D, it seems like the character sprite links to one child sprite only, I'm not sure the best way to handle this.
Of course, both of them export to basic sprite sheets, which might be the route to go.
Any input would be fantastic
Comments
If not, the upcoming 1.42 release makes it considerably easier to implement custom motion controllers. My notes on this can be found here.