I'm trying to get my character walking around using free motion capture animations, but I've been having issues with looping. My character animates fine in the preview window, looping seamlessly, but in game he will take a few steps (on animation cycle), stop, then resume, doing this until he reaches his destination. I've set the animations to "loop pose", and I've messed with every setting I can find, but the issue won't go away. One note; everytime the character stops mid walk an error in the console pops up, "'Character' AnimationEvent "NewEvent" has no receiver! Are you missing a component?". The animation event is on the fbx with the animation (deleting it changes nothing), and to be honest I have no idea what an animation event receiver is.
I don't know if this is to do with adventure creator or not, but I figured I'd ask here to hopefully get less "coder friendly" answer.
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