Hey guys, I've initially started my game in Visionaire but I've heard great things about Adventure Creator and since I'm still in very early development I figured this would be a great time to switch over.
Unfortunately I have one issue that I can't seem to wrap my head around. My background plates are 1280x720 and have a crisp pixelated look to them. When I align everything in Unity to a ortho camera it tends to do a lot of bleeding.
My settings are
Game Rez: set to 1280x720 / 16:9 aspect
Textures: Set to Point : True Color : No Mips Maps (1pixel to 1 point)
Ortho Camera: set to size of 360 (Half the 720 since its 1pixel to 1 point)
Player: set to Fantastic
Tried in both Direct x 9 and 11 , tried offsetting .5 pixels but I'm still getting a small bleed on the BG plate. If you look at the dead guys butt/undies line you will see the area of concert.
Big thanks ahead of time for your help.
Greg
Comments
And hey... your game looks great!
@xidore xDDDDDD