Hey guys, I can finally tell you about an AC project I've been working on for a while now! It's called Black Feather Forest, a 2D adventure game inspired by true events, Haida mythology and things like True Detective, Fargo, Detective Grimoire, Kentucky Route Zero. It brings together many threads of ideas for games I've had over the years and ties it together with real-world influences.
You play as Sofia, a documentary maker, and together with your cameraman Caleb you travel to the town of Augier’s Peak, up in the wilderness of rural Canada, where three people have gone missing recently.You are free to travel around town, where you will meet a handful of inhabitants that all have their own reasons to help you discover what happened - or not. You gather clues by talking to people and combining pieces of evidence and statements to slowly try to figure out who or what is behind all this.
For now I've completed a demo that shows the first few locations of the game and sets up the story and gameplay. With that I hope to generate some interest that could lead into the further development of this title. I'll keep you guys updated on the progress and share some more insights about the development as I go along.
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Comments
Do tell us your intention. In which platform do you want to release it? Are you planing this as an one big piece or small episodes? Also this screenshot looks fantastic but what is you actuall screen size for the game?
Great vibe overall.
It's a pity you dont plan to have more conventional animations... But just in case, as the characters style are without "lines", maybe it's easier to cut them in limbs use some kind of bone animation... like Smoothmoves, puppet2d (both plugins inside Unity)... anyway, I understand the amount of work, and being only you, so it's a clever decision ;P (I really hate drawing walkcycles... and for adventure games there are whole 4/8 directions! :O )
So good work, I'll come back as soon as I play your demo
As for walk animation, i hear you. Especially the more you work on it, the more you realize the difference between how they were making in old games and how what you do is just bothers you now.
But i agree with above comments. For such a visually pleasing game, you might need to go extra few steps to give the "feeling" a bit more.
By the way, even the first screen just blows you away. Really wonderfully done.