Hi, I have jumping in my game but I only want to enable it during "Normal gameplay", so I am basically looking how to do something like: if(AC.KickStarter.stateHandler.gameState == normal) but normal is not a getter or a setter but Gamestate gamestate, so how would I go over this? (ofcourse a question for
@ChrisIceBox).
Comments
AC.KickStarter.stateHandler.gameState == GameState.Normal