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How to get Normal state from StateHandler (PersistentEngine)?

Hi, I have jumping in my game but I only want to enable it during "Normal gameplay", so I am basically looking how to do something like:  if(AC.KickStarter.stateHandler.gameState == normal) but normal is not a getter or a setter but Gamestate gamestate, so how would I go over this? (ofcourse a question for @ChrisIceBox).

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