Is something like this possible? I know i can use nested if-statements but a switch-case can be usefull in terms of cycling. E.g. i have some objects with lightly different descriptions. I can use the random mechanisim but cycling through those descriptions would be better. So i use a interger which i increase every time the player looks at this object and by that value i can use a switch-case to determine the next description.
Edit: Oh sorry, run sequence should do it
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