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Player Trigger Animation

edited June 2014 in Engine development
After watching some videos proposed bu @Harkenin I  do get it how one can assemble in an Object various animation and defining them to
different states from the Sprite Sheet using the Animation and Animator
tabs.

But still I m not able to make it work when I run my Scene.

Objective of my scene: When Brain hits a zone, A bird comes out of the woods

The
AC_Trigger plays a sound when Brain enters its zone, Engine - Play
Sound (that is working. I even put a dialogue line, Dialogue- Play
Speech)
but,
using the Object-Animate with Sprite Unity mode choosing the Animation Asset and the defined Clip
I dont see the bird flying from the woods animation appearing on the scene.

I've tried a different approach now:

After the Play Sound Action I've selected the Run Cutscene option.
Created
a CutScene with only the animation, again using Object-Animate with
Sprite Unity mode choosing the Animation Asset and the defined Clip
But I dont see the bird flying from the woods when I run the scene.


I must be doing something wrong.

Help?Thank You

PS: sorry for those who have seen this post in the the Technical Q&A
Nobody awsered me, so here i am.
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