After watching some videos proposed bu
@Harkenin I do get it how one can assemble in an Object various animation and defining them to
different states from the Sprite Sheet using the Animation and Animator
tabs.
But still I m not able to make it work when I run my Scene.
Objective of my scene: When Brain hits a zone, A bird comes out of the woods
The
AC_Trigger plays a sound when Brain enters its zone, Engine - Play
Sound (that is working. I even put a dialogue line, Dialogue- Play
Speech)
but,
using the Object-Animate with Sprite Unity mode choosing the Animation Asset and the defined Clip
I dont see the bird flying from the woods animation appearing on the scene.
I've tried a different approach now:
After the Play Sound Action I've selected the Run Cutscene option.
Created
a CutScene with only the animation, again using Object-Animate with
Sprite Unity mode choosing the Animation Asset and the defined Clip
But I dont see the bird flying from the woods when I run the scene.
I must be doing something wrong.
Help?Thank You
PS: sorry for those who have seen this post in the the Technical Q&A
Nobody awsered me, so here i am.