UnityEngine.Debug:LogWarning(Object)
AC.ActionCharAnim:Run() (at Assets/AdventureCreator/Scripts/Actions/ActionCharAnim.cs:111)
AC.<RunAction>c__Iterator2:MoveNext() (at Assets/AdventureCreator/Scripts/ActionList/ActionList.cs:206)
UnityEngine.MonoBehaviour:StartCoroutine(String, Object)
AC.ActionList:ProcessAction(Int32) (at Assets/AdventureCreator/Scripts/ActionList/ActionList.cs:172)
AC.ActionList:ProcessActionEnd(ActionEnd, Int32) (at Assets/AdventureCreator/Scripts/ActionList/ActionList.cs:313)
AC.ActionList:EndAction(Action) (at Assets/AdventureCreator/Scripts/ActionList/ActionList.cs:263)
AC.<RunAction>c__Iterator2:MoveNext() (at Assets/AdventureCreator/Scripts/ActionList/ActionList.cs:242)
UnityEngine.MonoBehaviour:StartCoroutine(String, Object)
AC.ActionList:ProcessAction(Int32) (at Assets/AdventureCreator/Scripts/ActionList/ActionList.cs:172)
AC.ActionList:ProcessActionEnd(ActionEnd, Int32) (at Assets/AdventureCreator/Scripts/ActionList/ActionList.cs:313)
AC.ActionList:EndAction(Action) (at Assets/AdventureCreator/Scripts/ActionList/ActionList.cs:263)
AC.<RunAction>c__Iterator2:MoveNext() (at Assets/AdventureCreator/Scripts/ActionList/ActionList.cs:242)
UnityEngine.MonoBehaviour:StartCoroutine(String, Object)
AC.ActionList:ProcessAction(Int32) (at Assets/AdventureCreator/Scripts/ActionList/ActionList.cs:172)
AC.ActionList:ProcessActionEnd(ActionEnd, Int32) (at Assets/AdventureCreator/Scripts/ActionList/ActionList.cs:313)
AC.ActionList:EndAction(Action) (at Assets/AdventureCreator/Scripts/ActionList/ActionList.cs:263)
AC.<RunAction>c__Iterator2:MoveNext() (at Assets/AdventureCreator/Scripts/ActionList/ActionList.cs:242)
UnityEngine.MonoBehaviour:StartCoroutine(String, Object)
AC.ActionList:ProcessAction(Int32) (at Assets/AdventureCreator/Scripts/ActionList/ActionList.cs:172)
AC.ActionList:ProcessActionEnd(ActionEnd, Int32) (at Assets/AdventureCreator/Scripts/ActionList/ActionList.cs:313)
AC.ActionList:EndAction(Action) (at Assets/AdventureCreator/Scripts/ActionList/ActionList.cs:263)
AC.<RunAction>c__Iterator2:MoveNext() (at Assets/AdventureCreator/Scripts/ActionList/ActionList.cs:242)
UnityEngine.MonoBehaviour:StartCoroutine(String, Object)
AC.ActionList:ProcessAction(Int32) (at Assets/AdventureCreator/Scripts/ActionList/ActionList.cs:172)
AC.ActionList:ProcessActionEnd(ActionEnd, Int32) (at Assets/AdventureCreator/Scripts/ActionList/ActionList.cs:313)
AC.ActionList:EndAction(Action) (at Assets/AdventureCreator/Scripts/ActionList/ActionList.cs:263)
AC.<RunAction>c__Iterator2:MoveNext() (at
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