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Character Walking on the spot

Hello chaps.

Quick question, may be a silly question as I am still new to this.
I have my main character walking around nicely however when he gets to the edge of the nav mesh he often walkz on the spot (moonwalking) instead of stopping. Can anyone explain why?

Comments

  • Missing a transition back to the idle animation in the controller?
  • AH nailed it, I think its because I don't have a diagonal idle state for UL,UR,DL,DR?
    Had my suspicions but wanted to clarify before I moved ahead.  
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