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SUBSEQUENTED - 3D Sci-Fi Point&Click Adventure

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Comments

  • Hi Jakub,

    This is looking interesting- the detail in the rooms is looking quite nice!

    I'm interested in what you're planning for the bathroom & cafeteria scenes. Are your camera angles going to be fixed or will you have multiple camera angles/moving camera?
  • Hi @pistola, thanks for the answer.

    In these locations/rooms camera angles will be fixed for one concrete scene in the location, but for example in cafeteria location I have a couple diferent scenes/places in the room. Between these scenes in the same location camera will be moving smoothly depending on main character move, but in the end camera will be static.

    Jakub
  • edited April 2017
    Hi, it's been a while, but SUBSEQUENTED is still alive. Here is a picture from 14. December 2015:

    image

    Enjoy the spring and have a good time!

    Jakub
  • Going to GDS Prague 2017 to present SUBSEQUENTED! So here is another picture:

    image

    Jakub
  • edited October 2017
    Development of one of the locations from SUBSEQUENTED #2 - Hall. Because every sci-fi point&click adventure has its own Hall (I know you know that).

    Some basic textures and walls only:


    image


    Added props:

    image


    Added decals and camera effects:

    image


    Jakub

  • The file will be destroyed in seven days...

    It has complete Czech and English dubbing (just change it in options in the game).

    All insights are welcome!

    Enjoy!

    Thanks to Chris's AC to make it happen!!

    Jakub



  • It's been a while but the development of SUBSEQUENCE still continues (more precisely - it's restarted from scratch) so here's a GIF to keep you SUBSEQUENCE-TUNED:

    https://twitter.com/SubsequenceGame
    https://www.facebook.com/subsequencevideogame

    Jakub

  • Here is one more GIF from very first cutscene:

    Jakub

  • One more from the spaceship location:

    Jakub

  • Finally got SALSA random eyes working and it looks great!

    Jakub

  • edited March 2020

    This looks interesting :) How far into development were you before starting from scratch again? I hope it wasn't too traumatising! Hang in there!

  • Hi @Sian , thanks! I was working on the demo-version for almost two years! It was hard decision but I hope now the game will be better and more interesting.
    Jakub

  • I bet you learned so much in those 2 years though that will hopefully speed things up for you second time around. I feel like even on days when I hit a roadblock and don't make much "progress" I still end up learning something that will help me moving forward.

  • Exactly, in those two years I learned so much about whole process, from idea on the paper to playable demo with sounds, dubbing and all the things. I think now is development faster and focused to story and game mechanics, to finish the game in two next years I hope!

  • Part of the new location!

    Jakub

  • Part of the new location. In motion:-)

    Jakub

  • Long time no post!

    Jakub

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