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(Navmeshsegments)What am I doing wrong?

edited August 2014 in Technical Q&A
I'm making a 3rd person direct control game similar to the Walking Dead games. I need my character to move toward a door when the player clicks on it so I can start an interaction where she opens it. To do that I switched to Unity Navigation in the Scene Settings and laid down a navmeshsegment in the area where the door and the player are and baked it. Then I created a marker and set it to the walk-to marker in the hotspot script that's child to the door, then I switched on the Use Interaction and set the player action to "walk to marker."

But the player isn't walking to it. She'll face the door (marker) but she won't walk to it. Any ideas why it's not working? Am I forgetting something?

Comments

  • Nevermind I figured it out. It's because I didn't have a path component on my player. Derrr. I'm an idiot. It even told me that down in the console but I was too dumb to look.

    Carry on.
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