I was wondering if there can be something built into Adventure Creator to export the navmesh baked in Unity. Thats would really simplify this process. I tried to do this but it does not seem that the baked data is at all available.
I'm currently battling to find a good way to get my scene data and my navmesh working out. Do you mostly use Unity pathfinding then and not geometry based navmeshes?
How do you guys do it?
I mean, lets say I construct my level and I have a crate and a table and a chair as well as something immovable in the middle.
What is the best way to create a navmesh in my 3D package that correlates to these areas without huge trail and error. Am I missing something?
Any help or advice in this area would be appreciated.

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