(I didn't know if I should post it in here, or rather in "Extending the Editor", so feel free to move it wherever you guys think it belongs.)
AC is a great tool. I think everybody here knows that.
And since I am the only one, bringing all the things from the different artists together (Graphics, Writing, Sound) it never occured to me that I didn't even know how to tackle development in AC, with 2 or 3 people working inside the tool.
Have you guys had any experience with it? I am mainly interested in, how would the team split the workload in a clever way?
For sure someone can block out the enviroments, save it as a scene and hand it over for someone else to do the walking areas. But what after that?
Someone for all the dialog? Someone for all the logic?
So yeah, how do you guys split up the workload? Or even better: How should I split up the workload to work seamlessly in AC?
Comments
https://unity3d.com/de/services/collaborate
Seems like it is a Version Control tool (with 5GB Cloud storage) integrated into unity!
Some students here are already testing it, and while multiple people still can't work on one scene at once, what I saw so far is kinda neat!
It's still in beta, so I'm really excited on what they bring next.