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Animations Along a Path

edited August 2014 in Technical Q&A
Is there a way to have an NPC stop along a path and perform an animation and then continue along that same path again - looping or ping-ponging through it?


  • So, came up with a solution...

    Put down a series of Markers (Waypoints). Created an Action List tied to a trigger and used the Action: Move to point to send the NPC to the first point. Then used Action: Face object to have the NPC look at a piece of machinery. Then ran Character: Animate to run the intended animation (using Engine: Pause game to allow the animation to play out). Then sent the NPC to the next Marker. After laying down a path of Markers I had the NPC make a loop by running Engine: Run ActionList to run the action list over again.

    Not sure if this is the most efficient way to do this, but it's working for me right now.

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