Hello,
So a huge pet peeve of mine that I find jarring in otherwise beautifully charming 2D point and click games is when the Player avatar reaches her/his destination and the animation just cuts straight from the walk cycle to the side animation/idle animation. It's so abrupt that now that I've noticed it I can't un-see it.
It's in most point and clicks, but as an example you can see it here
https://www.youtube.com/watch?v=eoNGjr_feJoOutside of working with a 3D model, or some form of 2D IK setting, what is a fast and easy way (or script?) of perhaps making a pre-rendered 'cool down' animation play, between the walk cycle ending and the idle animation starting when the player has arrived at the destination they have clicked on.
I did a none script based work around by creating an idle animation in which for the first few frames the character lowers his arms and shuffles his feet back to a normal posture and it worked, but then I basically had to make the rest of the frames of him standing still almost infinite so that it wouldn't loop back to that 'shuffle' any time soon and look strange.
I'd love this to be implemented as a feature, as this lack of transition ruins otherwise brilliant hand done frame by frame animation work.
Any advise/suggestions would be amazing,
thanks.
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