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Camera:Switch "Return to last gameplay?" bug

If a "Camera: Switch" action (with "return to last gameplay?" = true) is running after a "ActionList:Run in parallel", it won't be executed if the cutscene is skipped.

Thanks!

Comments

  • Please always provide your AC and Unity version numbers.

    I can reproduce no such issue. At which point are you skipping the cutscene - before or after the ActionList: Run in parallel Action? If you attach a comment to the Camera: Switch Action and check Print Action comments in Console? in the Settings Manager, does the comment display when skipping?

    Let's see a screenshot of the ActionList.

  • edited August 2019

    Unity: 2019.02.0f1
    AC: 1.68.4

    I have put together a reproduction broken out of a more complex scenario here:
    https://1drv.ms/u/s!Amz_vh8OYDX3u71yFHeCbNlNxz-9-A

    Just hit play and follow the instructions :) I have annotated the actions with comments of my findings.

  • Thank you, I will look into this.

  • Thank you, I will look into this.

  • This is leaning more towards "quirk" than full-on bug, but you just need to check Wait until finish? in the Hotspot Interaction's ActionList: Run Action - or insert a brief pause afterwards.

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