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To Build the Perfect Beast

That is what I want to do! But it has to do with feeling, I want to get across. I love Crime/Mystery stories, such as Charlie Chan, the Hercule Poirot series, or Raymond Chandler's books. Sometimes, I think I want to write, rather than mess with computer games. Not to just, throw blood and guts at the viewer. I like, "spooky old mansion". Big Fish Games were like these, but they lose you in the turn. I detest "you must have a key." If I ever do get this thing on the ground, I will NOT make the user click all over the place for a key. The game loses it's spooky inertia. In this respect, I am always trying to figure out WHY, one story, is so much better than the other. It's a feeling thing. Most games are tiresome, no matter how good the graphics are.

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