I have an inventory item. After using it (dragging to the desired object), I want it immediately disappear. I made an interaction for that - with the action Inventory-remove. But in this case my inventory item doesn't disappear immediately in my scene. It returns back to the slot for a millisecond and only THEN disappears. I want to avoid this returning. How can I do that?
Comments
Open up PlayerInteraction.cs, and assuming you're using v1.49a, remove the following around line 920:
yield return new WaitForSeconds (0.1f);