Hi everyone,
I was wondering if anyone had any ideas as to what might be going wrong with the following...
I have a first person player prefab setup and working - clicking on a hotspot launches a conversation with three options - each option is a seperate game camera focused on a static image.
On selecting the convo options I do a fade out, change the movement method to point and click and then switch the camera...and it returns to the first person camera, pausing to check in editor reveals the camera is still there, followed along with the tutorials and scoured the forums before posting but I'm hitting a brick wall with this one...
Comments
You should only have to change the Movement method if you want to change the camera during normal gameplay. While running a gameplay-blocking ActionList, you should be able to switch cameras just fine.
From your description, it sounds like the camera is switching to the correct camera for at least a little while - so at what point does it return to the First Person Camera? Check that you also have a MainCamera prefab in your scene.
AC GameCameras are always disabled - instead, the MainCamera adopts the position/rotation/FOV etc of whichever the "active" GameCamera is. So it's the position of the MainCamera that's important here. When the camera inadvertently goes back to FirstPerson, what is the Movement method set to in the Settings Manager. Try setting it to "None" within your ActionList instead of Point And Click.
If that fails, a couple of other things to test out:
If there's still no luck, please provide screenshots of the relevant ActionList(s).
Have you assigned the Hotspot detector field in the Player Inspector? It's not enough for it to just exist in the scene.