I've always been curious to see the process behind making prerendered backgrounds for game like The Longest Journey, Classic Resident Evil, and the 32-bit era Final Fantasy games. For instance, were they hand drawn first and then built in 3D using the drawings as references? Anyone have a link to a "Making of" feature?
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I asked Ragnar Tornquist about the method used in TLJ and he said the backgrounds were modeled in 3d , rendered , and then edited in PS.
Would love to see documentry in images / or video on how the scenes are designed and set up. Not necessarily how they are set up in the engine , just the actual design process.
https://www.neogaf.com/threads/the-lost-art-of-final-fantasy-ix-mama-robotnik-research-thread.551612...
Hope you find this a bit more insightful. Cheers!