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Version 1.55: UI improvements, Editor finessing and scene attrubutes

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Comments

  • Great!!!. Thanks Chris for added NPC target position in random. It now stop walking in front of player too.
  • I'm getting the error "Cannot create evasion Polygons inside NavMesh 'NavMesh2D' because it has a non-unit scale." how do I fix it?


  • @robinvr: Set the scale of your NavMesh(es) to 1,1,1.  You may have to reshape your NavMesh using Unity's PolygonCollider2D component, rather than stretching it.
  • hey, nice, thanks for the updates :)
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