I'm having a couple of issues with the 2.5d tutorial. The hotspots are appearing twice in each camera view but they work as expected, it's hard to describe. it looks as though one is floating above the other.
The second issue is that when i apply root motion in the animator configuration box the girl character won't move at all. With it off she will slide around.
Any help would be appreciated
Comments
We'll need a bit more info about both of these issue in order to best help, I'm afraid. If you can post some screenshots that show them via e.g. imgur.com, that would be great.
Hotspots can be limited to a specific camera by assigning that camera in the Hotspot's Limit to camera field.
For the animation issue, is the girl still animating - but walking on the spot? It may be something to do with her animation import settings, rather than AC. Have a look at the way her walking animation is set up in the FBX import panel that you get when selecting the model file and viewing the Inspector window.
Are you sure it's the same Hotspot? If you move it along sideways, do both boxes move? We'll need to see a couple of shots showing how it appears in the Scene window, and it's full Inspector.
Animation issue:
Sliding when the animation stops, or does the walk animation play when it shouldn't? It may be a case of playing with AC's movement fields (Acceleration, Walk speed, etc), but first do check that everything runs correctly in the model file's Animation panel.
Did you parent one to the other? Where do they appear in the Hierarchy?
Re: Animation issue - there does seem to be an issue when working in Unity 5.5. If the Animation state is playing in the Animator, but it's not having an effect, it could well be a bug with Unity itself. I'll look into it and get back to you - thanks for the info!
http://adventurecreator.org/files/TutorialFiles5.unitypackage
http://adventurecreator.org/files/TutorialFiles55.unitypackage
Which camera are you referring to, the GameCamera? It may be that this is tied to a bug within Unity.
This indeed looks like a bug with Unity - if you try the same thing in an earlier version (I tested 5.0.1), no such issue occurs. I shall see if a workaround can be found.
It seems the logic components are coming through to the Background Camera (which they shouldn't be, as the layers do not match the culling mask). Let me know if that works, and I'll update the prefab.
Apologies that this is a confusing issue - my opinion is that this is a bug with Unity, but it should have been accounted for sooner.
Just trying to work out the situation as fully as I can. If the BackgroundCamera's Camera component is disabled, the BackgroundImage won't be visible - either in-game or when working in the Editor.
Try following my suggestions above regarding the near/far clipping planes of the BackgroundCamera, and enabling its Camera component.