Hi.
Please help me integrate AC with Emerald AI.
ps. I have Invector too and I will integrate Emerald with Invector, but I read of other people couldnt match AC with Emerald. If it is enough to integrate with Invector I will do it so. But shouldn't I have some special AC components on my animal's NPC's or maybe a small script ?
Thank you!
Comments
I want to use the emerald AI functionalities to create factions and behaviours for enemies. Can you please help integrate it ?
Thank you!
I put them both as tag enemy and on layer Navmesh I have these behaviours:
- my companion and the enemy fight eachother and they take dmg both !! yey !!
- the enemy is following me but does not do any attack on me
- I have this error in the console:
""CalculatePolygonPath" can only be called on an active agent that has been placed on a NavMesh.
Must I have collider / rigidbody on my player ? (I use character controller setup as in your Demo).
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I will check what you told me about the health and ask for more help if i dont succeed thank you!
Can you please advise or give some hints ?
thank you!
The problem is that I am taking dmg on health bar, but even if i have on their playerhealth.cs a debug script I still dont see anything.
LE: had some other small errors that I solved in the meantime. I also made the player hit the enemy with easy setup from Emerald objects. But the popping dmg on my player I still cant do it