Hey,
Is there a way to use Cycle hotspots functionality without movement method being Direct? Why is that option disabled if I set movement to none?(So I can use custom movement)
I have a situation where I need to have both point and click, and gamepad movement. But I can't use Direct movement method as it's 2.5D game and walk paths are unsuitable for gravity based controls. So I want to try custom controls that take gamepad axis and translate those to navmesh destination and move character like that with gamepad. But I'd like to use player vicinity hotspot detection with Cycle Hotspot option with that.
Comments
KickStarter.player.hotspotDetector.GetSelected().Select();
This seemed to do the trick. I'm moving character on Navmesh with gamepad axis directions and cycling through hostpots based on proximity.
For a 2.5D game with uneven walk mesh looks like this is a good solution.