Hello all,
I recently implemented StreamingAssets for my speech audio to solve optimization issues and it did (the size of the game's speech audio files is very large so using the Resources folder was not ideal for scene loading at all).
Anyway, it all worked fine for the Windows build. However, when I ported the Android build, speech audio (now in StreamingAssets) wouldn't work anymore (all other sounds not under StreamingAssets worked fine). Any idea what's going on?
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IIRC AssetBundles are a per-platform asset type. You'll need to rebuild your AssetBundles for each platform.
Ah it is that simple. Will do. Thank you Chris for your quick response!