My first request is rather about convenience and speed.
Very often, when I need new variables, I need not one or two, but several dozens of them (and all of them of one specific type). Hence it would be great to have an option to create them in bulk, e.g. via a popup asking me:
My second request: variable's names seem to get truncated from the 28th character on which is not really a lot, especially when using a naming/structure/like/this. Maybe raise this value or make it optional altogether?
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Try this:
using UnityEngine;
using UnityEditor;
using System.Collections.Generic;
namespace AC
{
}
Paste it into a script named BulkCreateVarsWindow and place it in an Asset folder named Editor. It should then be accessible from the AC top toolbar.
Where exactly are you experiencing this? In an Action? This is likely a down to Unity's built-in behaviour, which AC's Editor interface relies on.
This. Is. Absolutely. Awesome!
Chris, I don't know what to say – thank you so, so much! Not only is this working beautifully plus a massive timesaver, too, it also help avoiding mistakes that almost inevitably occur when you repeat stuff a zillion times …
What a feature!!!
As regards No.2: it's in the inspector window, where the truncation happens even though there is a lot of available space left.
Thanks for the feedback, I'll consider incorporating this into the official release.
Noted, thanks for the clarification. I'll look into this.