KickStarter.stateHandler.SetMovementSystem(false); would be nice but from some reason it doesn't work
KickStarter.stateHandler.SetMovementSystem(false);
This is equivalent to using the Action I mentioned above. Note that it won't halt the Player character - just prevent further movement commands, unless you're using a custom motion controller.
What is your actual situation?
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Comments
KickStarter.stateHandler.SetMovementSystem(false); would be nice but from some reason it doesn't work
This is equivalent to using the Action I mentioned above. Note that it won't halt the Player character - just prevent further movement commands, unless you're using a custom motion controller.
What is your actual situation?